top of page

Toxic Monsters!

Description:

"A 2D platforming game for 1-2 players to battle enemy monsters that drop slimeballs when they die. The slimeballs are collected by the players to score points into a moving goal and spawn usable mounts with unique abilities to help assist the players. Can you score while avoiding the monsters and obstacles to beat the high score?”

This project was created as part of a game jam-style event where several teams were randomly given a classic arcade game title to use as a reference (ours was the game
Joust) and teams were then tasked with creating a brand new arcade game using it as inspiration. Spent roughly 3 months of work time creating a playable concept demo that could be played on their arcade system. 

Creation Tools: 
The game was created using the Unity game engine, GitHub was used for version control, C# scripting was done in MonoDevelop, and all of the 2D assets were created using Adobe Photoshop. 

My Contributions: 
My main roles for this project were Programmer and Designer. The goal of the project was to create a game using the arcade game Joust as reference/inspiration and have our game able to be run on an arcade machine.

As a Designer, I worked with the team to figure out what game elements and mechanics we thought would work well in the game while still trying to keep the original spirit/feel of Joust and putting together the design document so that everyone knows exactly how all of the different game systems and mechanics interact with each other.

As a Programmer, I worked inside of the Unity game engine and worked on coding using C# MonoDevelop for scripting while also implementing all of the game assets, game systems/mechanics, getting the game User Interface organized, and making sure the player characters interact with enemies and friendly mounts properly and generally making sure everything works correctly.  I also added a working leaderboard to track all of the high-scoring players and helped add controller functionality while getting the game to work correctly on the arcade machine. I also noticed the original gameplay video was recently set to private so using HitFilm Express I put together a new gameplay video editing together clips I recorded to showcase all of the different game levels while highlighting the key features of the game such as scoring slimeballs, killing enemies, spawning mounts, riding and getting knocked off of mounts, unique mount abilities (such as flying), and two-player versus mode. 

 

Gameplay Videos:

Toxic Monsters! Gameplay Video

Documentation:

(Toxic Monsters! GDD)

Download / Play Links:

bottom of page